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I'm coding a flying simulator (DO A BARREL ROLL!) in Basic, so assuming I have sufficient memory (which I do indeed have) which would give a better end result, bit-mapping, which is time consuming (although I can use shadows to trick the player's mind into building the rest of the shape in their head) or blocky polygons, made from superimposed 2-D shapes, such as triangles and rectangles?

 Nov 14, 2014

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 #2
avatar+107 
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Bit mapping means drawing each individual pixel, so depending on the size of each, you get different resolutions.

 Nov 14, 2014
 #1
avatar+129852 
+3

I don't understand the words coming out of your mouth......LOL!!!!!!

 

 Nov 14, 2014
 #2
avatar+107 
+8
Best Answer

Bit mapping means drawing each individual pixel, so depending on the size of each, you get different resolutions.

Dragontmaermaths Nov 14, 2014
 #3
avatar+107 
+3

And technically these words came out from a keyboard (although ultimately from my brain), not my mouth.

 Nov 14, 2014

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