I'm coding a flying simulator (DO A BARREL ROLL!) in Basic, so assuming I have sufficient memory (which I do indeed have) which would give a better end result, bit-mapping, which is time consuming (although I can use shadows to trick the player's mind into building the rest of the shape in their head) or blocky polygons, made from superimposed 2-D shapes, such as triangles and rectangles?
Bit mapping means drawing each individual pixel, so depending on the size of each, you get different resolutions.
Bit mapping means drawing each individual pixel, so depending on the size of each, you get different resolutions.
And technically these words came out from a keyboard (although ultimately from my brain), not my mouth.