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solve(y1=3,y2=4,y3=1,x1=8,x2=3,x3=4,z1=7,z2=1,z3=5, nx = ((y1-y2)*(z1-z3))-((z1-z2)*(y1-y3)), nz = ((x1-x2)*(y1-y3))-((y1-y2)*(x1-x3)), ny = ((z1-z2)*(x1-x3))-((x1-x2)*(z1-z3)),nx,ny,nz)
why does not work?
 Feb 6, 2014
 #1
avatar+118608 
0
hazestalker:

solve(y1=3,y2=4,y3=1,x1=8,x2=3,x3=4,z1=7,z2=1,z3=5, nx = ((y1-y2)*(z1-z3))-((z1-z2)*(y1-y3)), nz = ((x1-x2)*(y1-y3))-((y1-y2)*(x1-x3)), ny = ((z1-z2)*(x1-x3))-((x1-x2)*(z1-z3)),nx,ny,nz)
why does not work?



Sorry, this is too poorly presented. Please present it better and tell us exactly what the problem is.
 Feb 6, 2014
 #2
avatar
0
Melody:
hazestalker:

solve(y1=3,y2=4,y3=1,x1=8,x2=3,x3=4,z1=7,z2=1,z3=5, nx = ((y1-y2)*(z1-z3))-((z1-z2)*(y1-y3)), nz = ((x1-x2)*(y1-y3))-((y1-y2)*(x1-x3)), ny = ((z1-z2)*(x1-x3))-((x1-x2)*(z1-z3)),nx,ny,nz)
why does not work?



Sorry, this is too poorly presented. Please present it better and tell us exactly what the problem is.


I don't get it!!!!
 Feb 6, 2014
 #3
avatar+330 
0
Equations

Postby hazestalker » Thu Feb 06, 2014 1:30 am
solve(y1=3,y2=4,y3=1,x1=8,x2=3,x3=4,z1=7,z2=1,z3=5, nx = ((y1-y2)*(z1-z3))-((z1-z2)*(y1-y3)), nz = ((x1-x2)*(y1-y3))-((y1-y2)*(x1-x3)), ny = ((z1-z2)*(x1-x3))-((x1-x2)*(z1-z3)),nx,ny,nz)
why does not work?

You are trying to ray trace a triangular facet at normal vector angles
Either it's too opaque or your video pix do not have sufficient power for observation.

One of these adjustments might approximate close enough for finer adjustment.

Use appropriate prefix for compute normal (you did not specify)

Also post it in this form, it's easier to read. I almost ignored it as it looked like a snarky post. (I still wonder?)

computing the normal to a triangular facet (~273)
compute_normal(x1, y1, z1, x2, y2, z2, x3, y3, z3):

nx = (z2-z1)*(y3-y2) - (y2-y1)*(x3-x2)
ny = (x2-x1)*(z3-z2) - (z2-z1)*(y3-y2)
nz = (y2-y1)*(z3-z2)- (x2-x1)*(x3-x2)

return (nx,ny,nz)

computing the normal to a triangular facet (~114)
compute_normal(x1, y1, z1, x2, y2, z2, x3, y3, z3):

nx = (y2-y1)*(z3-z2) - (z2-z1)*(y3-y2)
ny = (z2-z1)*(x3-x2) - (x2-x1)*(z3-z2)
nz = (x2-x1)*(y3-y2) - (y2-y1)*(x3-x2)

return (nx,ny,nz)

***********
~~D~~
 Feb 8, 2014
 #4
avatar+330 
0
Where did Everyone Go!!!
Melody? Rom? Quark?
Did you vector into another dimension?


For your consideration, Mr. DavidQD: Formerly a mutterer of transcendental equations and fractal relations ...
Now just a point singularity in the Twilight Zone.

Congrats on your STAR Melody!
~~D~~
 Feb 16, 2014
 #5
avatar+118608 
0
WOW
I have never had a star before !!
Thanks.
 Feb 17, 2014

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