So in one of these programs I am working on I am told that 9th level in school will be required and this is a real problem any way what I am trying to figure out is a jump function for persay a stick figure and I am trying to figure out the physics how many varibles would I need I am thinking to like one that represents the jump and gravity
so I have
var = Jump (0);
and I have
var = gravity
I need to figure out an equation that will stop and translate down on the canvas at an accelerating rate.
Assume it is a single dot your designing for.
The engine on the site helps process javascript in this so games things more complex like this can be made.
I am not familiar with JavaScript but I may be able to help with my knowlage of C#.
Here is how I would solve your problem in C#:
float positionX, positionY
float velocityX, velocityY;
float gravity = 0.5f;
void Update(float time) {
positionX += velocityX * time;
positionY += velocityY * time;
velocityY += gravity * time;
}
void OnJumpKeyPressed() {
velocityY = -12.0f;
}
Hope this helps!
Intristing I guess with my knoledge I don't understand fully XD I guess I am not looking for how to present it in code but how would I like like an equation how to present that I know how to do it with code but what would it be like job/graavity or somehting like that....
Hmmm. So is this some sort of video game your making, or a class your taking or what?
Well I program on khan so after I make my reusable code I will incorperate a jump function to one varible so I won't hhave to worry about making multiple things move at once so yeah kind of a game...
https://stackoverflow.com/questions/49413826/how-to-make-a-character-jump-up-with-javascript
Unfortunatly I have parental controls and can't visit the link (Truly sorry) I appricate for your time though : )