In an attempt to document the percentage of teenagers in the United States who play video games for more than 4 hours per day, the group Concerned Citizens for Teenage Welfare surveyed 2,000 teenagers randomly selected from across the United States. It was discovered that 33% of teenagers surveyed play video games for more than 4 hours per day. Concerned Citizens for Teenage Welfare released a statement saying: "If you are the parent of the 33% of teenagers in America who play video games for more than 4 hours per day, you should consider engaging your teen in at least one other activity per day."
What does the value 33% of teenagers surveyed represent?
A.It represents the random sample.
B.It represents the population parameter.
C.It represents the sample statistic.
D.It represents an inference about teenagers in the United States.