There are 2 cases: one case where the player who is fine either way is not in the two-person team, or another case where that player is.
For case 1, there are \(5\cdot4=20\) ways to select the teams, since there are 5 possibilities for a spiker and 4 for a setter.
For case 2, there are 9 ways to select the team, since the player who is fine either way can pair up with any of one of the 9 remaining people.
In total, there are \(20+9=\boxed{29}\) ways.